Sunday, May 31, 2009

D&D - Player's Handbook AD&D 1st Ed.

The Player's Handbook is one of the original three "core" rulebooks put out by TSR. The original cover is of a large statue with gemstone eyes, of which one is being stolen by a group of adventurers. The book consists of different sections dealing with information that "anyone" can know - meaning that there is an assumption that people who just "play" the game should only read the Player's Handbook, while the Dungeon Masters can read other supplemental material so they can provide a truly surprising world for the Players.

The Goblin Trove
We currently have 1 copy of the Player's Handbook in stock. It is in Very Good condition, with minimal shelfwear and a crisp, clean feel to it. Please inquire if you have further questions.






Saturday, May 30, 2009

D&D - 1st Edition

For many people, the 1st Edition is the true beginning of D&D. Known as Advanced Dungeons & Dragons, the rulebooks were hardcover and had fantastic covers and were chock full of great information and pictures that could enthrall for hours. The books began publication in December of 1977.

The first style of books, with covers that wrapped around the entire book including the spines, was limited to 5 different books. Later, in 1983, the original books were reprinted with orange spines and different cover art. Although still part of the same "Edition", this differing set of books somewhat represents a collection in and of itself. The Goblin Trove recognizes these books as 1st Edition, but will often refer to them as "1.5" (Similar to later distinctions in 2nd and 3rd Editions).



Orange Spine Series (1.5)
  • Player's Handbook
  • Dungeon Master's Guide
  • Unearthed Arcana
  • Monster Manual
  • Monster Manual II
  • Legends and Lore (Previously Deities and Demigods)
  • Dungeoneer's Survival Guide
  • Wilderness Survival Guide
  • Dragonlance Adventures
  • Oriental Adventures
  • Greyhawk Adventures
  • Manual of the Planes

Thursday, May 28, 2009

D&D - Birthright

Birthright is a campaign setting for Dungeons & Dragons that takes place on a more epic scale than individual adventuring. Instead of going into dungeons, Players assume the role of semi-divine kings that control large swaths of land. It was a shortlived campaign setting from a publishing perspective, but has gained a large enough following to continue as an internet based campaign setting officially sanctions (but not supported) by Wizards of the Coast.

Publications
Box Sets
  • 3100 - Birthright Campaign Setting
  • 3103 - Cities of the Sun
  • 3121 - The Rjurik Highlands
  • 3129 - Havens of the Great Bay
  • 3134 - Naval Battle Rules: The Sea of Cerillia
Guides
  • 3104 - Player's Secrets of Roesone
  • 3105 - Player's Secrets of Endier
  • 3106 - Player's Secrets of Medoere
  • 3107 - Player's Secrets of Tuornen
  • 3108 - Player's Secrets of Ilien
  • 3109 - Player's Secrets of Talinie
  • 3111 - Player's Secrets of Ariya
  • 3119 - Player's Secrets of Binsada
  • 3120 - Player's Secrets of Baruk-Azhik
  • 3122 - Player's Secrets of Halskapa
  • 3123 - Player's Secrets of Khourane
  • 3124 - Player's Secrets of Tuarhievel
  • 3127 - Player's Secrets of Stjordvik
  • 3135 - Player's Secrets of Hogunmark
  • Player's Secrets of Müden (PDF Only)
  • 3101 - Blood Enemies: Abominations of Cerilia
  • 3140 - Blood Spawn: Creatures of Light and Shadow
  • 3147 - Tribes of the Heartless Wastes
  • 3117 - The Book of Magecraft
  • 3126 - The Book of Priestcraft
  • 3137 - The Book of Regency
Modules
  • 3102 - Sword and Crown
  • 3110 - Warlock of the Stonecrowns
  • 3118 - The Sword of Roele
  • 3125 - Legends of the Hero-Kings
  • 3142 - King of the Giantdowns
Novels
  • The Iron Throne by Simon Hawke (Nov, 1995. ISBN 0-7869-0357-0)
  • Greatheart by Dixie Lee McKeone (Feb, 1996. ISBN 0-7869-0480-1)
  • War by Simon Hawke (May, 1996. ISBN 0-7869-0495-X)
  • The Hag's Contract by John Gregory Betancourt (June, 1996. ISBN 0-7869-0496-8)
  • The Spider's Test by Dixie Lee McKeone (Sept, 1996. ISBN 0-7869-0512-3)
  • The Falcon and the Wolf by Richard Baker (May, 2000. Online publication.)
Computer Games
  • Birthright - The Gorgon's Alliance (Sierra)

D&D Settings

Dungeons and Dragons, besides giving the world an RPG system that has seen numerous incarnations and 35 years of play, also gave us multiple game settings - that is, standalone worlds within the D&D system with unique lands, kingdoms and characters to explore. Some have been more popular than others, and some have spanned several versions of the game while others have fallen away.

Some are complete worlds, while some are really modular mini-realms or concepts that can be plugged into any world.

Settings
Al-Qadim
Birthright
Blackmoor
Council of Wyrms
Dark Sun
Dragonlance
Eberron
Forgotten Realms
Ghostwalk
Greyhawk
Jakandor
Kara-Tur
Kingdoms of Kalamar
Lankhmar
Maztica
Mystara
Pelinore
Planescape
Points of Light
Ravenloft
Rokugan
The Savage Coast
Spelljammer
Wilderlands of High Fantasy

World of Darkness

Really several systems combined into one Storyteller universe. The first, Vampire: The Masquerade, is arguably the most famous of the settings. Also included are Werewolf: The Apocalypse and Mage: The Ascension as the basic settings. Other settings have been incorporated, allowing players to select from almost any supernatural creature imaginable.

The settings are based on the Storyteller game system, which is more point based and allows players extreme flexibility in creating their particular characters.

The "New" version of World of Darkness doesn't have the same breakdown of individual systems for each type of character - rather it is an all inclusive Storyteller System that allows customization based on choice, and combines elements from all the disparate games.

List of Original Settings
  • Vampire: The Masquerade
  • Werewolf: The Apocalypse
  • Mage: The Ascension
  • Wraith: The Oblivion
  • Changeling: The Dreaming
  • Kindred of the East
  • Hunter: The Reckoning
  • Mummy: The Resurrection
  • Demon: The Fallen
  • Orpheus