Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Sunday, May 31, 2009

D&D - Player's Handbook AD&D 1st Ed.

The Player's Handbook is one of the original three "core" rulebooks put out by TSR. The original cover is of a large statue with gemstone eyes, of which one is being stolen by a group of adventurers. The book consists of different sections dealing with information that "anyone" can know - meaning that there is an assumption that people who just "play" the game should only read the Player's Handbook, while the Dungeon Masters can read other supplemental material so they can provide a truly surprising world for the Players.

The Goblin Trove
We currently have 1 copy of the Player's Handbook in stock. It is in Very Good condition, with minimal shelfwear and a crisp, clean feel to it. Please inquire if you have further questions.






Saturday, May 30, 2009

D&D - 1st Edition

For many people, the 1st Edition is the true beginning of D&D. Known as Advanced Dungeons & Dragons, the rulebooks were hardcover and had fantastic covers and were chock full of great information and pictures that could enthrall for hours. The books began publication in December of 1977.

The first style of books, with covers that wrapped around the entire book including the spines, was limited to 5 different books. Later, in 1983, the original books were reprinted with orange spines and different cover art. Although still part of the same "Edition", this differing set of books somewhat represents a collection in and of itself. The Goblin Trove recognizes these books as 1st Edition, but will often refer to them as "1.5" (Similar to later distinctions in 2nd and 3rd Editions).



Orange Spine Series (1.5)
  • Player's Handbook
  • Dungeon Master's Guide
  • Unearthed Arcana
  • Monster Manual
  • Monster Manual II
  • Legends and Lore (Previously Deities and Demigods)
  • Dungeoneer's Survival Guide
  • Wilderness Survival Guide
  • Dragonlance Adventures
  • Oriental Adventures
  • Greyhawk Adventures
  • Manual of the Planes

Thursday, May 28, 2009

D&D - Birthright

Birthright is a campaign setting for Dungeons & Dragons that takes place on a more epic scale than individual adventuring. Instead of going into dungeons, Players assume the role of semi-divine kings that control large swaths of land. It was a shortlived campaign setting from a publishing perspective, but has gained a large enough following to continue as an internet based campaign setting officially sanctions (but not supported) by Wizards of the Coast.

Publications
Box Sets
  • 3100 - Birthright Campaign Setting
  • 3103 - Cities of the Sun
  • 3121 - The Rjurik Highlands
  • 3129 - Havens of the Great Bay
  • 3134 - Naval Battle Rules: The Sea of Cerillia
Guides
  • 3104 - Player's Secrets of Roesone
  • 3105 - Player's Secrets of Endier
  • 3106 - Player's Secrets of Medoere
  • 3107 - Player's Secrets of Tuornen
  • 3108 - Player's Secrets of Ilien
  • 3109 - Player's Secrets of Talinie
  • 3111 - Player's Secrets of Ariya
  • 3119 - Player's Secrets of Binsada
  • 3120 - Player's Secrets of Baruk-Azhik
  • 3122 - Player's Secrets of Halskapa
  • 3123 - Player's Secrets of Khourane
  • 3124 - Player's Secrets of Tuarhievel
  • 3127 - Player's Secrets of Stjordvik
  • 3135 - Player's Secrets of Hogunmark
  • Player's Secrets of Müden (PDF Only)
  • 3101 - Blood Enemies: Abominations of Cerilia
  • 3140 - Blood Spawn: Creatures of Light and Shadow
  • 3147 - Tribes of the Heartless Wastes
  • 3117 - The Book of Magecraft
  • 3126 - The Book of Priestcraft
  • 3137 - The Book of Regency
Modules
  • 3102 - Sword and Crown
  • 3110 - Warlock of the Stonecrowns
  • 3118 - The Sword of Roele
  • 3125 - Legends of the Hero-Kings
  • 3142 - King of the Giantdowns
Novels
  • The Iron Throne by Simon Hawke (Nov, 1995. ISBN 0-7869-0357-0)
  • Greatheart by Dixie Lee McKeone (Feb, 1996. ISBN 0-7869-0480-1)
  • War by Simon Hawke (May, 1996. ISBN 0-7869-0495-X)
  • The Hag's Contract by John Gregory Betancourt (June, 1996. ISBN 0-7869-0496-8)
  • The Spider's Test by Dixie Lee McKeone (Sept, 1996. ISBN 0-7869-0512-3)
  • The Falcon and the Wolf by Richard Baker (May, 2000. Online publication.)
Computer Games
  • Birthright - The Gorgon's Alliance (Sierra)

D&D Settings

Dungeons and Dragons, besides giving the world an RPG system that has seen numerous incarnations and 35 years of play, also gave us multiple game settings - that is, standalone worlds within the D&D system with unique lands, kingdoms and characters to explore. Some have been more popular than others, and some have spanned several versions of the game while others have fallen away.

Some are complete worlds, while some are really modular mini-realms or concepts that can be plugged into any world.

Settings
Al-Qadim
Birthright
Blackmoor
Council of Wyrms
Dark Sun
Dragonlance
Eberron
Forgotten Realms
Ghostwalk
Greyhawk
Jakandor
Kara-Tur
Kingdoms of Kalamar
Lankhmar
Maztica
Mystara
Pelinore
Planescape
Points of Light
Ravenloft
Rokugan
The Savage Coast
Spelljammer
Wilderlands of High Fantasy

Saturday, August 16, 2008

D&D Module - B2 Keep on the Borderlands

RPGs> Fantasy> Dungeons and Dragons> D&D

Any old time D&D fan will know this module, as it was included in the D&D Box Set from 1979-1982 and was an introduction level module that would be the first adventure many newbies to the game would experience.

The basic plot is a typical dungeon crawl - go into the Caves of Chaos and kill all the bad guys. These included Kobolds, Orcs (two warring tribes!), Goblins, and a fearsome Minotaur among others. The module serves as kind of a "Who's who" of enemies from the basic D&D game, and most adventurers will encounter this stable over and over again throughout their adventuring careers.

B2 also spawned several sequels and re-dos, most notably Return to the Keep on the Borderlands, a 2nd Edition version set 20 years after the events of the original module. A pared down version also appears in the super module B1-9 In Search of Adventure. A novel, The Keep on the Borderlands, was published as a standalone novel with the tag of "Greyhawk". There has been some contention regarding the Return and the novel as the original Keep was added to the Mystara campaign setting, and crossed characters and gods could confuse the uninitiated.

Hackmaster also published a version of the adventure.


Resources
Keep on the Borderlands at Wikipedia
Keep on the Borderlands at RPGNet

Purchase the varying incarnations at Amazon:

Friday, August 15, 2008

D&D

 RPGs> Fantasy> Dungeons and Dragons

Dungeons and Dragons. The most venerable and prolific of fantasy RPGs, known by all gamers and even most non-gamers. Now in it's 4th edition, D&D has had a long and varied career with ups and downs, some great material (and some not so great), and a varying image in the public eye. Accused of corrupting youth, being an escape, being a psychological tool, and any number of other things. There are plenty of websites discussing D&D and detailing it, so here we will just touch on the basics, and provide a map through the different incarnations of this grandfather of games.

Current Edition
Dungeons and Dragons is currently in it's 4th Edition as numbered editions goes, but is in it's 8th, 9th, 10th or 11th incarnation (depending on the criteria). The current edition was released in June of 2008, and has been generally well received by the role playing community. The current release tends to favor action more akin to online MMORPGs than the previous editions, which is considered both a boon and an anchor, depending on which side of the fence is asked.

Release History
  • Chainmail (Predecessor game)
  • D&D (1974)
  • D&D Basic Set (1977)
  • AD&D (1977)
  • D&D Basic Set 2nd Revision (1981)
  • D&D Basic Set 3rd Revision (1983)
  • AD&D 2nd Edition (1989)
  • D&D Rules Cyclopedia (1991)
  • D&D 3rd Edition (2000)
  • D&D 3.5 (2003)
  • D&D 4th Edition (2008)
All editions before 3rd Edition published by TSR, starting with 3rd Edition published by Wizards of the Coast.

D&D

Chainmail
The predecessor to D&D was a wargame for medieval type miniatures known as Chainmail. Written by Jeff Perren and Gary Gygax, the rulebook was published by Guidon in 1971 and contained a fantasy supplement that was the basis for the D&D game.

Resources
Chainmail game at Wikipedia
Chainmail at RPGNet

D&D "OD&D" (1974)
Published as a set in 1974, the original D&D game consisted of 3 booklets.

Sunday, August 10, 2008

D&D - Mystara

Mystara grew out of the "Known World" generic campaign settings in early Dungeons and Dragons source material. It has it's origin in the module X1 - Isle of Dread, an Expert level adventure for basic Dungeons and Dragons.

Words I Learned From D&D

I started playing D&D in 1978. I was 6 at the time. So when I started going through B2 The Keep on the Borderlands, there were words I didn't know and either guessed at their meaning (tun of wine - that's an awful lot wine, i thought, thinking they really meant "ton"). So began my education of medievalness, and here are some of the words I learned in my early years.

Crenellation - A rampart built around the top of a castle with regular gaps for firing arrows or guns

Merlon - A solid portion between two crenels in a battlement or crenelated wall.

Tun - A large cask for liquids, especially wine.

D&D - Planescape

In 1994, TSR released a campaign setting called "Planescape", which was essentially an expansion of the "Manual of the Planes", re-worked and deepened to create a rich setting that spanned numerous planes of existence.

Overview
Sigil is the center of the planes, a city (the "City of Doors") that leads to anywhere a traveler might wish to go. Ruled by the Lady of Pain, Sigil is a waypoint for all manner of beings (except for deities, who have been banned from entering Sigil, by the Lady), and can be a rough place. Portal keys are needed to access the multitude of planes that Sigil touches, and so some may be stranded within or barred from entering, if the proper key is not held.

Many factions dwell in Sigil, from across the planes, and not all are peaceable with each other. Many conflicts flare up daily in Sigil, and while outright war does not happen (thanks in no small part to the Lady), violence is common enough to jade the inhabitants of the city that see it more often than they might care to.



Items
Boxed sets
* 2600 Planescape Campaign Setting
* 2603 Planes of Chaos
* 2607 Planes of Law
* 2610 A Player’s Primer to the Outlands
* 2615 Planes of Conflict
* 2621 Hellbound: The Blood War

Accessories
* 2602 Monstrous Compendium Appendix
* 2609 In the Cage: A Guide to Sigil
* 2611 The Factol’s Manifesto
* 2613 Monstrous Compendium Appendix II
* 2620 The Planeswalker’s Handbook
* 2623 On Hallowed Ground
* 2624 Uncaged: Faces of Sigil
* 2625 A Guide to the Astral Plane
* 2630 Faces of Evil: The Fiends
* 2633 A Guide to the Ethereal Plane
* 2634 The Inner Planes
* 2635 Monstrous Compendium Appendix III
* Planescape Conspectus
* The Planescape Sketchbook

Adventures
* 2601 The Eternal Boundary
* 2604 Well of Worlds
* 2605 In the Abyss
* 2606 The Deva Spark
* 2608 Fires of Dis
* 2614 Harbinger House
* 2619 Something Wild
* 2626 Doors to the Unknown
* 2628 The Great Modron March
* 2629 Faction War
* 2631 Dead Gods
* 2632 Tales From the Infinite Staircase