In 1993, Cathy and Arnie Fenner created a series called Spectrum to showcase contemporary Fantastic Artists - Science Fiction, Fantasy, Horror and other artwork that wasn't receiving the mainstream attention they thought it should be.
Dozens of artists contribute to the effort, and selections are chosen through a yearly competition. The 15th book in the series comes out in 2008, having run every year since it's inception in 1993.
Resources
Spectrum Website
Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts
Friday, August 15, 2008
Wednesday, August 6, 2008
Star Frontiers
Star Frontiers is a science fiction based RPG published by TSR in 1982.
Overview of Game
Character Creation
Players roll their characters up using a simple d100 for each of the main attributes: Strength, Stamina, Dexterity, Reaction Speed, Initiative, Intuition, Logic, Personality and Leadership. They had several races to choose from: Human, Dralasites,Vrusk, and Yazirians. This was from the basic rules, with the expanded rules adding Sathar as a possible race reserved mostly for NPCs.
Classes
There are no classes in Star Frontiers, but rather a simple skill system based on Military, Technology, and Biosocial skills. The closest to a "class" is the selection of a primary skill area from the three lists.
The Game System
Original Star Frontiers Alp
The original box set came with everything needed to start your characters and have a starting adventure. It came in a blue box with sci-fi figures (2 humans and a Yazarian) in front of a crashed spaceship. The box included the basic rulebook, expanded rulebook, first module (SF-0, Crash on Volturnus), 2 maps (Spaceship detail/Volturnus and a generic spaceport), counters and 2 dice (d10).
Star Frontiers (Alpha Dawn) [BOX SET]
After the success of the original game, expansions started being released, and the original boxed set was renamed Alpha Dawn. While the box set contained rules for character based play, there were no detailed rules for spaceships.
Star Frontiers: Knight Hawks (Boxed Set)
Knight Hawks remedied the lack of rules for starships, and contained a similar set of items as the Alpha Dawn box set: Rulebook, Adventure (SFKH-0: Warriors of White Light), map, counters and dice.
Overview of Game
Character Creation
Players roll their characters up using a simple d100 for each of the main attributes: Strength, Stamina, Dexterity, Reaction Speed, Initiative, Intuition, Logic, Personality and Leadership. They had several races to choose from: Human, Dralasites,Vrusk, and Yazirians. This was from the basic rules, with the expanded rules adding Sathar as a possible race reserved mostly for NPCs.
Classes
There are no classes in Star Frontiers, but rather a simple skill system based on Military, Technology, and Biosocial skills. The closest to a "class" is the selection of a primary skill area from the three lists.
The Game System
Original Star Frontiers Alp
The original box set came with everything needed to start your characters and have a starting adventure. It came in a blue box with sci-fi figures (2 humans and a Yazarian) in front of a crashed spaceship. The box included the basic rulebook, expanded rulebook, first module (SF-0, Crash on Volturnus), 2 maps (Spaceship detail/Volturnus and a generic spaceport), counters and 2 dice (d10).
Star Frontiers (Alpha Dawn) [BOX SET]
After the success of the original game, expansions started being released, and the original boxed set was renamed Alpha Dawn. While the box set contained rules for character based play, there were no detailed rules for spaceships.
Star Frontiers: Knight Hawks (Boxed Set)
Knight Hawks remedied the lack of rules for starships, and contained a similar set of items as the Alpha Dawn box set: Rulebook, Adventure (SFKH-0: Warriors of White Light), map, counters and dice.
Labels:
RPG,
sci-fi,
Star Frontiers,
TSR
Subscribe to:
Comments (Atom)